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RSVSR Where Expedition 2 stash grind drops to 3 million coins

Alam560

The first Expedition felt less like a seasonal event and more like punching a time clock. That 5-million-coin target for max rewards was so high it changed how people played: safer runs, fewer experiments, and a lot of staring at numbers instead of enjoying fights. I even caught myself doing mental maths about loot value mid-match, the same way folks price-check ARC Raiders Coins before they commit to anything, because nobody wanted to "waste" progress.

A Lower Ceiling That Actually Helps

Embark's owning the problem this time, and the new cap tells the story. Max rewards now top out at 3 million coins, which is still a grind, just not the soul-sucking kind. It works out to roughly 600,000 coins of Stash value per Skill Point. The big difference is momentum: you log in for a couple matches and you can see the bar move. That matters more than people admit. When progress feels real, you're more likely to try a weird loadout, take a risky route, or queue up with friends instead of logging off "until the weekend."

Catch-Up Without the Old Misery

The catch-up system is the best part, hands down. If you missed Skill Points in the first Expedition, you can buy them back at a discount—300,000 coins each—without feeling like you're being punished for having a life. The way it's set up is simple: coins earned in this run apply to your current Expedition goals first, then any extra spills over to reclaim what you missed before. So you're not splitting your focus. You're playing one event, and the game quietly helps you close the gap once you're caught up. It's the kind of design that respects your time instead of testing your patience.

Less Hoarding, More Actual Playing

Lower requirements should also kill that hoarding mindset that made the first launch so stiff. When the price of progress is too high, players get conservative. You see it in every lobby: fewer pushes, more stalling, more "let's just extract" calls. With a saner target, you can afford to lose a run and not feel like you've set your week on fire. Sign-ups open February 25, and the Expedition starts March 1, 2026, so there's a clear runway to plan squads and builds. And if you're the type who likes to prep, some folks will still look for cheap ARC Raiders Coins so the whole thing feels less like a second job and more like a game again.Welcome to RSVSR, where Arc Raiders tips, trends, and proper good vibes all land in one place. Expedition 2's finally respecting your time: max rewards now cap at 3M Stash, Skill Points cost 600k, and missed points from Expedition 1 come back at a tidy 300k catch-up. If you want to stay on pace without turning every night into a stash marathon, https://www.rsvsr.com/arc-raiders-coins can help you keep milestones within reach. Jump in, play smart, and enjoy the grind feeling like a game again.

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