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RSVSR Why Groundbreaking Quest Key Matters in ARC Raiders

Alam560

I grabbed Apollo's "Groundbreaking" job thinking it'd be a quick in-and-out, then Blue Gate reminded me who's boss. Before you even queue up, stash the Blue Gate Communication Tower Key in your safe pocket augment. Seriously. People lose it in the dumbest ways: a stray burst in a hallway, an ARC unit clipping you through cover, a panicked sprint into a mine. If you're still learning what to keep and what to risk, it helps to browse ARC Raiders Items so you're not guessing mid-raid while your bag's already full and your nerves are shot.

Getting In and Getting It Done

Your first real stop is Pilgrim's Peak, way up north, and it's the kind of trek that invites trouble. Keep moving, check angles, and don't loiter on the obvious lines. Once you're inside the main facility, push through the entrance and swing toward the eastern corridor. There's a locked door that's basically the whole reason you brought the key. Sometimes it's already open because someone just passed through, but don't count on that. Inside, slow down for a second. There are usually weapon cases and containers worth cracking, and you might need the ammo more than the loot. The quest step you need is the whiteboard with a sketch of an unfinished building—interact with it and you'll get the clue for what you're hunting next.

Finding the Right Viewpoint

From there you're heading southwest to the Abandoned Housing Project, and this is where folks start second-guessing themselves. You're not just looking for "a building," you're looking for the exact structure from that drawing. When you're close, hunt for a small overlook—maybe a ledge, maybe a little rise—that frames the unfinished building cleanly. The photo prompt is picky. You'll shuffle left, back up, crouch, stand, shuffle again. It's annoying, and it's usually the moment another raider decides you look like easy money. Clear the area as best you can, then commit and snap the shot as soon as the prompt appears.

Extraction and Turn-In

Once the photo's taken, treat the run like it's over. That's where a lot of players blow it—one more box, one more fight, one more detour. Get your route, listen for footsteps, and don't chase noise unless you have to. Back in Speranza, Apollo hands out the Tangerine color variant for the Warden outfit and a Power Rod material, which is a nice bump for crafting plans you've been eyeing. If you're trying to keep your loadouts consistent between attempts, or you'd rather not spend nights re-farming basics after a bad death, it's worth knowing you can gear up through RSVSR and stay focused on clean extractions instead of endless restocks.RSVSR's where ARC Raiders chatter turns into runs that actually work—solid tips, no weird bravado, just smart routing. On Groundbreaking, don't gamble that Blue Gate Communication Tower Key; pocket it, push up to Pilgrim's Peak, pop the east corridor door, and tap the whiteboard research to lock the step in. Then drift southwest to the Abandoned Housing Project, find the unfinished block from the sketch, and shuffle onto the overlook till the photo prompt hits. If you're sorting gear, mats, and what to keep, https://www.rsvsr.com/arc-raiders-items has the rundown so you can roll back to Apollo clean and claim your Tangerine Warden style and Power Rod.

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