In MLB The Show 26, the Finest Program 3 path awards 99 Zack Wheeler at 90 program XP, after 99 Zach Neto at 80. For the Wednesday session described here, claim earned rewards and use eligible Finest 3 players to complete missions on the way to Wheeler. You can keep MLB The Show 26 Stubs in mind for later, while the cards and missions you already have guide your first moves.
How Finest Program 3 progress works
Finest Program 3 has 15 missions that contribute to its reward path, including tasks tied to players earned in the program. The relevant player missions call for five hits, five innings pitched, and several Parallel XP targets, so your lineup affects how much progress each game can produce.
The program has been live since November 6, and the Wednesday plan focuses on mission progress rather than another Moments session. Earlier Finest collections may add program XP if their bonuses remain available, but you should check the program screen before committing any cards.
1 Claim rewards and check your starting point
Claiming paid nodes first gives you access to players who can help with the Finest 3 missions before you enter another game. Your current position also determines whether Wheeler is the immediate target or whether you need to build up the earlier part of the path first.
The reward track gives you several useful checkpoints.
• Jonathan Aranda appears at 5 XP, Logan Gilbert at 10, Oneil Cruz at 20, and Max Muncy at 30.
• Jesús Luzardo is at 40 XP, Aroldis Chapman at 50, Shea Langeliers at 60, and Jordan Walker at 70.
• Zach Neto follows at 80 XP, with Wheeler at 90, Finest Choice Pack 3 at 95, and Yordan Alvarez at 100.
Write down your remaining hits, innings, and Parallel XP before queuing, then check the track again whenever you reach another reward. If you're below 50 XP, the early hitters and pitchers are the practical priority because they'll give you more eligible players to use on the way to Wheeler.
2 Pair an earned hitter with an eligible pitcher
Using a Finest 3 hitter and pitcher together lets you work on the separate hit and innings missions during the same block of games. Pick a mode that counts the relevant program stats and fits the time you have, rather than assuming every practice option will count.
Check these mission requirements when setting your lineup.
• The program-specific hitting task requires five hits with Finest 3 players earned in the program.
• The pitching task requires five innings with players earned in the same program, making an available eligible pitcher useful before Wheeler is unlocked.
• Gilbert, Luzardo, and Chapman are available along the earlier reward path, provided you've reached and claimed their respective nodes.
A shorter eligible game can suit a session focused on remaining hits, while a longer game may be useful if you still need innings and want to keep earning player progress. Confirm the counters after each block, since using a card outside the stated earned-player requirement can leave a task unfinished even when you've played enough baseball.
3 Push Parallel XP and check collection bonuses
Parallel XP is the longer mission track, so keep your earned Finest 3 cards in games you're already planning to play. That approach lets their progress contribute to the program without making every session a separate trip through Moments.
The program screen shows which targets and bonuses remain open.
• The listed one-time Parallel XP tasks are set at 500, 1,500, and 2,500, followed by a repeatable 4,000 Parallel XP task.
• Unclaimed Finest 1 and Finest 2 collection bonuses can provide program XP when their requirements are met and the bonuses remain available.
• Neto can join your lineup after the 80 XP reward is claimed, giving you another program player to use as you continue toward 90.
Check collection availability before locking any earlier cards, and consider the value of keeping those cards available for other uses. Once you've claimed Wheeler, continue the repeatable task only if its progress serves your next goal, such as the choice pack at 95, rather than treating 100 as a requirement for the pitcher.
What should you do next for Wheeler
Claim every paid node, verify your remaining missions and any available collection bonus, then play eligible Finest 3 cards until you can claim Wheeler at 90 XP. Keep your stubs in reserve unless one missing card clearly prevents progress that your earned players can't complete. After checking what your lineup actually needs, you can consider whether to buy MLB The Show 26 Stubs for a later session and decide what fits your plans.
Discover MLB The Show 26 Stubs at U4GM and explore a convenient way to shop for your next session, whether you are getting ready for a few innings after work or setting aside an evening to enjoy the game, with time to consider your options and choose what fits your plans before stepping onto the virtual field.