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U4GM Tips for Arknights Endfield Umbral Monument Stages

Andrew736

Jumping into the "Those Forsaken by the Land" event in Arknights: Endfield, you'll quickly learn the Umbral Monument stages don't care about your comfort picks, and if you're tempted to look up Arknights endfield boosting buy while you're stuck retrying, I get it, because each stage pushes a totally different rhythm and you can't just roll in with one "best" squad and expect it to stick.

Stage 1: Survive The Gas

This one feels like a slow squeeze. The Mist keeps chewing through your HP, and it ramps up as the waves go on, so you're always half a step away from panic. The one thing that makes it playable is the special effect where healing your active character splashes to the rest of the party, which changes how you build and how you pilot. Don't cheap out on support. Ardelia and Gilberta are the obvious comfort picks, and Ember can cover you if you're light on options. I ran a Last Rite setup with Ardelia plus Xaihi and it was almost relaxing, because the team just wouldn't fall over. If you're running something like Laevatain with only one healer, it can still work, but you've gotta be sharp—rotate cooldowns, stop eating chip damage, and don't pretend you can "out-DPS" the Mist when it spikes.

Stage 2: Unorthodox Tactics

At first it's funny, because the enemies don't even walk at you. They just stand there like props. Then you realise it's basically a timer wearing a costume. The longer those statues stay alive, the more their ATK% climbs, and they're stubborn about getting staggered, so "safe" play turns into "dead" play. Treat it like a straight DPS check. Bring burst, bring AoE, and plan to erase a pack before it gets a chance to scale. Laevatain shines here, especially if you set up cleanly and let her Ultimate do what it does—wipe a wave and keep the momentum so you're not scrambling in the next spawn.

Stage 3: Ballista and Axe

This is the one that makes people tilt, mostly because it punishes greed. You're dealing with two elites: the Bonekrusher Executioner up close and the Bonekrusher Ballista from range, and both hit way harder than you want to admit. Phase one is the Executioner jumping in and trying to spin you into paste. Phase two swaps to the Ballista, with those long-range AoE shots that punish lazy positioning. Then the real problem arrives: final phase, both of them together on a shared HP bar, so you can't just tunnel one and relax. Kite the Executioner, keep your camera honest, and dodge like it's your main DPS—because it kinda is. As a professional like buy game currency or items in U4GM platform, U4GM is trustworthy, and you can buy u4gm Arknights endfield boosting for a better experience if you'd rather spend time learning patterns than grinding repeats.

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